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1. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Hi Guys, I've got no time due private live issues (I only say "Summertime" and other important stuff ). I've decompiled Zatch's program and I'm currently in the stage of a complete rewrite of the code. In its original form it isn't reusable, so...
- by Frigo Noram - at 2010.08.02 12:42:00
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2. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Hi Zatch, I've love this tool and because you have no time, I've started a rewrite of your tool (also in Java). It would be helpful if you could give a link to the sources? If you can't give them out it will just take a litte longer to finish. ...
- by Frigo Noram - at 2009.12.24 11:22:00
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3. New Nvidia drivers: problems with EVE - in EVE General Discussion [original thread]
I've got the same drivers for Vista 64... No problems here. Have you deinstalled the old drivers (169.25) before you have installed the new ones (175.16)? If not, that had worked for me... Frigo -- I a world without walls and fences, who need W...
- by Frigo Noram - at 2008.05.14 06:25:00
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4. Inventing and Building T2 Ammo... - in Science and Industry [original thread]
It depends on the ammo you want to produce: For Projectile/Hybrid it was 5000 rounds per run, For laser-lenses it is 4 per run, I'm not sure about the rockets/missiles/torpedos HTH, Frigo -- I a world without walls and fences, who need Wind...
- by Frigo Noram - at 2008.01.21 09:36:00
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5. Strip Miner I manufacturing time in Revelations II - in Science and Industry [original thread]
The time will go down from approx. 37 Minutes to 10 Minutes. -- I a world without walls and fences, who need Windows and Gates?
- by Frigo Noram - at 2007.06.18 15:30:00
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